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PC Gamer (Italian) 36
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PC Gamer IT CD 36 2-2.iso
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SINDEMO
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sindemo2.exe
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data
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pak0.pak
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mancini.def
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Text File
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1998-09-22
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3KB
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154 lines
SDEF
// $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Monster/mancini.def $
// $Revision:: 18 $
// $Author:: Onethumb $
// $Date:: 9/14/98 3:49p $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// This is a model definition file. It is to be used in conjunction with Sin.
//
// DESCRIPTION:
//
// MODEL AUTHOR:
// Michael
//
//
//
// The SINED declaration section
//
/*SINED Monster_Mancini (1 .5 0) (0 0 0) (0 0 0)
Mancini
*/
//
//
// FILE DECLARATIONS
//
//
// Model Commands
path models/mancini
// previously 1.2 but was too big
scale 1.0
// Base Model
mancini_base.sbm
// Skins
mancini_base.tga
// Normal Animations
run1 run1.sam
run2 run1_lookback.sam
walk1 walk_gangsta_style.sam
idle_arms_crossed_observing.sam
idle_giving_orders.sam
idle_tantrum.sam
jump_in_hole.sam
//pain1 pain_head.sam
// Id And Group Definitions
//
// Declare the animation types and files
//
//
// INITIALIZATION SECTION
//
!init:
//
// SERVER Initialization Commands
//
// Class Setup
server classname actor
server script global/enemy.scr
server setsize "-4 -8 0" "4 8 72"
server health 10000
// Sound Aliases
//
// CLIENT Initialization Commands
//
// Sound Aliases
client aliascache snd_kneefall1 "impact/bodyfall/big/sml1.wav" 1
//
// SHARED initialization commands
//
// Sound Aliases
//
// MAIN SECTION
//
//
!main:
// Normal Animations
client run1 0 footstep
server run1 0 movementsound
client run1 4 footstep
server run1 4 movementsound
client run2 0 footstep
server run2 0 movementsound
client run2 3 footstep
server run2 3 movementsound
client walk1 3 footstep
server walk1 3 movementsound
client walk1 11 footstep
server walk1 11 movementsound
client idle_tantrum 3 snd_kneefall1
server idle_tantrum 3 movementsound
client idle_tantrum 7 snd_kneefall1
server idle_tantrum 7 movementsound
// Pain Location Based Animations
// Death Location Based Animations
// Crouching Pain Location Based Animations
// Crouching Death Location Based Animations
// Optional Animations
// Scripted Animations
//
// SOURCESAFE Update Log
//
// $Log:: /Quake 2 Engine/Sin/Base Sin Data/Models/Monster/mancini.def $
//
// 18 9/14/98 3:49p Onethumb
// Tweaked animation sounds
//
// 17 9/14/98 12:28p Onethumb
// Changed bounding box size
//
// 16 9/13/98 9:22p Onethumb
// Reformatted DEF file
//